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Deus Ex – Human Revolution Review

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Deus Ex – Human Revolution Review

2nd October by

You’ve probably already heard about Deus Ex Human Revolution. Yes it is getting a swathe of positive reviews online, but this is not one of those reviews. I picked up Deus Ex hoping for it to be a well balanced mix of RPG and FPS, sadly, it was not.

The story centers around you, an ex-SWAT member, working for a private firm that deals in human/machine augmentation, in the opening sequence of the game you are ambushed on your way to an escort mission and things start to go bad. You’re left for dead. The game’s opening credits then play as you are brought back from the brink of death and rebuilt using augmentations. Imagine something like Neo from the Matrix mixed with Van Damme from Cyborg.

The titles close and your back in the game, souped up with augmentations and ready to rock. Or so you thought. The game is incredibly tedious and slow, theres a lot of talking, a lot of picking up useless books and documents to read, and a lot of dry mono-tone dialogue from the protagonist. Yes the game gives you plenty of dialog interaction options, allowing you to be distant, aggressive, symapthetic etc, but who cares when there is no direct result or response from these actions?

Looking “cool”
Step 1. Spiky hair
Step 2. Sunglasses at night, indoors

As it is partly an RPG, you can choose how to interact with characters, choose which augmentations and abilities to upgrade, take on side quests, and wonder around exploring a limited landscape. It’s just that the FPS/Action side of the game is so disappointing. For instance, you can take down opponents when close using a melee attack. These can be lethal or non-lethal. In both instances all you have to do is press or hold 1 button which never changes. You then watch as a random take down manoeuvre is performed – what’s worse, you can’t skip the animation frames if you’ve seen that particular takedown. Boring, and annoying all at the same time.

The visuals are equally bland, and to be honest are a little lackluster for a next gen FPS. NPC’s are blocky and move awkwardly while the games environments are repetitive. The soundtrack is nice though, and gives the game a real Sci-Fi noir feel, but that’s about it. Maybe you could just close your eyes and listen to the soundtrack instead of actually playing the game. Yes, that might be better.

The concept seems like it would be pretty cool, you’ve got a potentially bad-ass renegade type hero who’s jacked up on cybernetic augmentations which are waiting to be beefed up (albeit via a slow XP system urgh!) and a Sci-fi ghetto city to run around blasting foes in. However, it’s not as fun as it might seem. If you’re expecting a balanced RPG and FPS like I did, then look elsewhere, this game is predominantly RPG. There’s a lot of walking around, talking to people, exploring rooms and surroundings – real yawn worthy stuff. The action sequences that do exist are fraught with clunky hide/shoot mechanics and poor line of sight AI.

Venting about Vents (and boxes):

You’ll also get to move boxes and crates around, yay! One mission early on requires some crate stacking to jump a fence in order to enter a police station. This will happen if you fail to convince an NPC to let you enter by talking to them. Believe me, you don’t want to do that. If you can’t enter the station by talking to guy at the front then you’re in for a near difficult and unnecessary firefight, lots of box moving, and lots of sneaking around in vents.

Seriously, whats with the vents? There are so many times in the game where you’re breaking into areas that are meant to be secure but yet some air vents let you gain access with ease? Yes folks, it’s the future – where you can augment your brain and body, and where air vents gain you entry into secure buildings. On the topic of vents, if you’re ever in a pickle, just hide in a vent and pick off your unsuspecting pray from the edge of the vent. The AI will simply run around looking for you, as you shoot them in the ankles one by one, crouched down inside a vent. Ahh, vents.

Final thoughts:

I could tell you more, but why bother. I threw this game into the CBF/trade pile very quickly as ultimately it was more tedious than it was enjoyable. What started with so much promise, turned into an exercise in box stacking, vent crawling, and talking to people – all things I don’t want to do when playing an FPS.

To be honest I’m surprised this game has received so many positive reviews online? Sure, I’ll admit, I’m being incredibly critical here, and it’s largely because the games mixed genre and slow pace don’t appeal to me, but c’mon 90% and 95% scores? No way. Still, don’t let me sway you, if you like vents, bad dialogue, slow game-play, and crap FPS then give this a go!

0.5/5

Make a Comment/ but be nice!

  • http://www.facebook.com/BryceNeilMatthews Bryce Matthews

    Completely agree with your review!

    • http://www.thehonch.net Mateusz Michalik

      Thanks Bryce, I guess it’s one of those games, you either love it or hate it.

  • http://twitter.com/wearesynapse Glenn Thomas

    I am confused as to your expectations. You mentioned to me you have played the first, and even worked on a MOD – so why were you surprised when the game contained a lot of talking, exploring etc.

    There was a lot of direct result of the conversations. Multiple times the result of the conversation resulted in a different scenario taking place. Such as saving the Hostage at the start, to her being killed. 

    Also, on my play through I spent too much time at HQ before even leaving to the Hostage situation, and thus all the hostages had been killed before I even arrived.  I didn’t listen to the warning to “get there right away” and my character paid the price. 

    Also curious to know which current FPS games you think have a) better art direction (Hengsha!) or b) graphics. The atmosphere of the environments were fantastic – coming back to Detroit with Riot’s, or arriving at the Ice Base. 

    I guess you can love it or hate it, but .5/5 is just ridiculous and isn’t even trying to acknowledged all of the great things they did well – even more so in a a time when people think a 6hr run through (cough, Call of Duty, Gears of War, cough) is acceptable for their $90. I got 20hrs + on DEHR on the first play through, and because of the options of playing, I am looking forward to going back through it and trying a completely different style, approaching objectives in a different etc.

    My 2cents. 

    • http://www.thehonch.net Mateusz Michalik

      Thanks Glenn, appreciate the comment. I did concede to another reader on Twitter that my rating may have been harsh, but it was borne out of frustration and disappointment. It is also a stab at what I see are incredibly forgiving and high reviews from other sources. Perhaps my expectations where a little high?

      I was hoping for advancements in graphics and game engines since the original to actually bolster the game-play experience, which is where the disappointment arose. The frustration was simply out of the games overall slow pace and that it consequently stopped being ‘fun’ very early on. Yes it can have 20+ hours of game-play, but what use is that when you only enjoy the first 15 minutes and then are pissed off or bored the rest of the way? Again, this was just my experience.

      To answer your questions about what beats DEHE for art direction and graphics – graphics is easy, Crysis 2. Art direction recently there hasn’t been much that stands out in my mind aside from LA Noir or Mass Effect 2 (yes I know they’re not FPS though).

      If I had to pick a couple of FPS that I dig the art direction on then I’d say BioShock and Team Fortress 2. I used to play the original TF Quake Mod online back in the days of dial-up and was really impressed with the look and feel of TF2 despite that it wasn’t ‘true’ to the original.

      I can see where people might enjoy the art direction on DEHE. It delves into that cyberpunk sci-fi noir element, but I guess it just didn’t resonate with me. The themes and environments are nothing new and felt a bit recycled. I could flick on a 90′s Fear Factory album and get the same gist of atmosphere. It’s not groundbreaking stuff and the atmosphere for me suffers because of clunky visuals and NPCs.

      This is all on the surface however, in the end it’s the games balance that I didn’t enjoy as it felt a little too slow on the FPS side and a little too clunky on the RPG side. As for any mention of the original, it shouldn’t even factor into this discussion given it is a game that came out over 11 years ago. I reviewed DEHE on it’s own merits.

      Your comments about the original did get me thinking though. For example, I’m a big fan of Chronotrigger, I owned and played through it countless times on the SNES. I even picked it up and clocked it several years back. Then a couple of months ago I thought, “hell, i should fire it up again for another crack”, and I quickly found that I was very much over it. Of course I’ll always have fond memories, but I just legitimately CBF playing it now. And this is a game that’s up there as one of my all time faves.

      I guess DEHE just failed to capture my imagination and failed to hook me in. As a result, I grew tired and frustrated of the game-play tedium that ensued.

      I can understand such a low score may offend some fans and die-hards out there, and is perhaps a slap in the face to the developers, ultimately I’m just one guy who loves games – but really didn’t love this one. Admittedly I also tend to take the gloves off for any game that is long awaited, hyped, heavily developed and disappoints or frustrates me (GT5 for instance).

      Anyway, glad to hear you enjoyed it, and appreciate the read and your comments!

  • Sid

    agree with the review. i brought this game expecting a balanced mix of RPG and FPS. The reviews on the internet are misguiding and this game will only appeal to fans of the Hitman series. Hardcore FPS fans..stay away. The graphics on the PS3 were pretty horrible. The dialogue was terrible…and all the sneaking around gets too repetitive beyond a certain point of time. 

    • http://www.thehonch.net Mateusz Michalik

      Thanks for the comment! Agree, hardcore FPS fans will be very disappointed and should look elsewhere.

  • Anonymous

    I love that you always speak your mind, Mat. So many people get influenced by what everyone else is saying online. You have been playing these games long enough to know what it good! Nice review!